Graphic Design Thinking: How to Think Like a Designer and Generate Amazing Ideas (PDF)
Graphic design thinking is a process of creative problem-solving that involves exploring, experimenting, and evaluating different solutions. Graphic design thinking goes beyond brainstorming, which is often limited by assumptions, biases, and conventional thinking. Graphic design thinking encourages divergent thinking, where multiple possibilities are generated and tested, as well as convergent thinking, where the best ideas are selected and refined.
Graphic Design Thinking Beyond Brainstorming Pdf 31
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In this article, you will learn how to apply graphic design thinking to any challenge or project in 31 steps. You will also get access to a free PDF download that summarizes the graphic design thinking process and provides useful tips and tools.
What is Graphic Design Thinking?
Graphic design thinking is a way of approaching problems and opportunities from a designer's perspective. It is based on the idea that everyone can be creative and that design is not only about aesthetics, but also about functionality, usability, and user satisfaction.
Graphic design thinking involves three main phases: inspiration, ideation, and implementation. Each phase has several steps that guide you through the process of defining the problem, generating ideas, prototyping solutions, and testing them with users.
Graphic design thinking can be applied to any domain or discipline, such as business, education, social innovation, or personal development. Graphic design thinking can help you find new ways to improve products, services, processes, systems, or experiences.
Why Use Graphic Design Thinking?
Graphic design thinking can help you overcome some of the common challenges and pitfalls of creative work, such as:
Lack of clarity: Graphic design thinking helps you clarify the problem or opportunity you are trying to address and define your goals and criteria for success.
Lack of inspiration: Graphic design thinking helps you find inspiration from various sources, such as users, experts, competitors, trends, or analogies.
Lack of ideas: Graphic design thinking helps you generate many diverse and original ideas by using different techniques, such as brainstorming, sketching, mind mapping, or SCAMPER.
Lack of feedback: Graphic design thinking helps you get feedback from users and stakeholders by creating low-fidelity prototypes and testing them in real contexts.
Lack of iteration: Graphic design thinking helps you iterate and improve your ideas by incorporating feedback and learning from failures.
Graphic design thinking can also help you develop some of the key skills and mindsets of a designer, such as:
Empathy: Graphic design thinking helps you understand the needs, emotions, and motivations of your users and stakeholders.
Collaboration: Graphic design thinking helps you work effectively with others by sharing ideas, giving and receiving feedback, and building on each other's strengths.
Creativity: Graphic design thinking helps you unleash your creativity by challenging assumptions, breaking rules, and exploring new possibilities.
Critical thinking: Graphic design thinking helps you evaluate your ideas objectively by using criteria, evidence, and logic.
Curiosity: Graphic design thinking helps you learn continuously by asking questions, seeking information, and experimenting with new approaches.
How to Use Graphic Design Thinking in 31 Steps?
The following steps will guide you through the graphic design thinking process from inspiration to implementation. You can use them as a general framework or adapt them to your specific needs and preferences. You can also download a free PDF that summarizes these steps and provides useful tips and tools at the end of this article.
Inspiration Phase
The inspiration phase is where you discover the problem or opportunity you want to address and gather information and insights that will inform your ideas. The steps in this phase are:
Identify your challenge: Define the problem or opportunity you want to tackle in a clear and concise way. You can use a question format (e.g., How might we...?) or a statement format (e.g., We need to...).
Research your context: Collect relevant data and information about your challenge from various sources. You can use secondary research (e.g., online search) or primary research (e.g., interviews).
Analyze your findings: Organize and synthesize your research data into meaningful insights. You can use tools such as affinity diagrams (e.g., grouping similar data points) or personas (e.g., creating fictional profiles of your users).
Define your point of view: Articulate your perspective on the challenge based on your insights. You can use a statement format that includes who (e.g., user), what (e.g., need), why (e.g., insight), and how (e.g., opportunity). For example: \"Busy parents need a way to keep track of their kids' activities because they often forget important details. How might we create a simple and intuitive app that helps them manage their family schedule?\"
Ideation Phase
The ideation phase is where you generate possible solutions for your challenge and select the most promising ones. The steps in this phase are:
Ideate: Brainstorm as many ideas as possible without judging or filtering them. You can use techniques such as sketching (e.g., drawing quick visuals), mind mapping (e.g., creating a diagram of related concepts), or SCAMPER (e.g., applying different verbs such as Substitute,
Cluster: Group your ideas into categories based on common themes or features. You can use tools such as sticky notes (e.g., writing one idea per note and arranging them on a wall) or online platforms (e.g., using digital boards or apps).
Select: Choose the most promising ideas based on your criteria and goals. You can use methods such as voting (e.g., giving each person a limited number of votes to cast on their favorite ideas), ranking (e.g., ordering the ideas from best to worst), or scoring (e.g., rating the ideas on a scale of 1 to 10 based on different factors).
Refine: Improve your selected ideas by adding more details, clarifying assumptions, and addressing potential challenges. You can use tools such as storyboards (e.g., creating a sequence of images that show how your idea works) or value proposition canvas (e.g., defining the value proposition and customer segments of your idea).
Implementation Phase
The implementation phase is where you turn your ideas into tangible solutions and test them with users and stakeholders. The steps in this phase are:
Prototype: Create low-fidelity prototypes that represent the key features and functions of your solutions. You can use materials such as paper (e.g., making mockups or models), cardboard (e.g., making 3D prototypes), or digital tools (e.g., making wireframes or mockups).
Test: Test your prototypes with real or potential users and stakeholders in realistic contexts. You can use methods such as observation (e.g., watching how users interact with your prototypes), interview (e.g., asking users for their feedback and opinions), or survey (e.g., asking users to fill out a questionnaire).
Evaluate: Analyze the results of your tests and identify what works and what doesn't. You can use tools such as feedback matrix (e.g., listing the positive and negative feedback for each prototype) or SWOT analysis (e.g., assessing the strengths, weaknesses, opportunities, and threats of each prototype).
Iterate: Repeat the previous steps until you reach a satisfactory solution. You can use tools such as learning loop (e.g., documenting what you learned from each iteration and what you plan to do next) or pivot table (e.g., listing the changes you made to your prototypes and why).
Conclusion
Graphic design thinking is a powerful process that can help you solve any problem or seize any opportunity in a creative and effective way. By following the 31 steps outlined in this article, you can apply graphic design thinking to any challenge or project. You can also download a free PDF that summarizes the graphic design thinking process and provides useful tips and tools below.
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